May 1 2007
This model was made using lots of painted and procedural displacement maps. I still need to optimize some of the unseen areas to allow for high detail in the render time displacement. I also need to work on giving this the feeling of a huge space. That doesn’t really come off right now. It’s all a matter of creating fore ground detail that will clue us in on how big it really is. More to come.
See the first animatic made with this environment model